As longtime fans and players of Exploding Kittens, we were excited to try this out. However, the game at its core is pretty much identical, with the exception of one or two new cards that offer no change to gameplay, and solid additions from expansion packs (like Alter the Future). The new artwork and descriptions are cute and funny, but not any more so than the original game.
Upon adding the first curse, we were able to get a sense of the chaos intended from this addition, but actually getting there was slow. Once we had all the charms and curses in the deck, it was admittedly still rather disappointing.
In theory, it's a fun addition. With an inexperienced or silly group, it could produce well-intentioned and enjoyable chaos. But in a competitive setting with experienced players, the charms and curses are rendered useless, because by the time they're played, they serve essentially no purpose (other than maybe using 3 cards as a Defuse). The generally accepted strategy that enables the most success for us personally is saving all our cards until the end of the game, and then attempting to screw over or outlast our opponent(s). These additions to the deck are largely useless for this card hoarding strategy. We also tend to avoid taking a lot of risks in our gameplay, so, for example, while I had the curse to limit a hand to five cards, I knew the others had cards to move the curse, so I refrained from playing it until I could be confident it would not be moved back onto me -…